{"row_id":0,"name":"How to create particles in only some faces of a object????","answercount":0,"text":"It’s possible?","author":{"name":"Natanael"},"datecreated":"2004-12-25T14:01:28.000Z","upvotecount":0,"page_url":"https:\/\/blenderartists.org\/t\/how-to-create-particles-in-only-some-faces-of-a-object\/328694"}
{"row_id":1,"name":"Odd issue with GE disappearing","answercount":0,"text":"After I formated my computer, meshes won’t appear in the GE every once in a while. I’ve updated my graphics gard drivers, but still nothing. If I use glsl (which I know full well that my card is capable of, since it worked before the format), the only way to get it to show up is if I use the shift +&hellip;","author":{"name":"dmills"},"datecreated":"2009-04-21T16:23:17.000Z","upvotecount":0,"page_url":"https:\/\/blenderartists.org\/t\/odd-issue-with-ge-disappearing\/445902"}
{"row_id":2,"name":"fastest cpu renderer","answercount":0,"text":"just wanted to know which one is the fastest cpu renderer. i’m just starting out w\/ rendering and i don’t have a fancy graphics card so renderers like cycle is pretty slow. I just wanted to know which one is fastest and if there are some supporting documents available for me to learn the renderer &hellip;","author":{"name":"wingchu"},"datecreated":"2014-05-20T10:50:25.000Z","upvotecount":0,"page_url":"https:\/\/blenderartists.org\/t\/fastest-cpu-renderer\/610721"}
{"row_id":3,"name":"Weight Painting Mode's Vertex Weight Deform not working","answercount":1,"text":"Howdy, I’m new here. I’ve been asking this anywhere I can and no one seems to have an answer yet. Hoping that changes here. I am certain that my Weight Painting Mode is broken. For starters, I noticed that using the auto normalize toggle did nothing. I could apply something with the strength of 1.&hellip;","author":{"name":"Nathan Merck"},"datecreated":"2022-04-19T19:37:28.899Z","upvotecount":0,"page_url":"https:\/\/blenderartists.org\/t\/weight-painting-modes-vertex-weight-deform-not-working\/1374917"}
{"row_id":4,"name":"Birds Feathers","answercount":0,"text":"Any example of bird’s feathers :eek: Like one color or two colors - Gradients colors ect… Tanks &amp; Salutations :slight_smile:","author":{"name":"RJ2005"},"datecreated":"2006-04-23T11:21:18.000Z","upvotecount":0,"page_url":"https:\/\/blenderartists.org\/t\/birds-feathers\/359726"}
{"row_id":5,"name":"Help I've mucked up my meshes rotation point","answercount":0,"text":"I was having a go at modeling a human face by creating verticies on to a photo of a human face. To start I added a plane, then rotated it to line up with my font view, deleted all the verts except 1 point then ctrl clicked to trace the font of the face, using a left view then moved the verts to the&hellip;","author":{"name":"JonathanWilson"},"datecreated":"2010-10-31T08:37:44.000Z","upvotecount":0,"page_url":"https:\/\/blenderartists.org\/t\/help-ive-mucked-up-my-meshes-rotation-point\/491176"}
{"row_id":6,"name":"Video textures game engine OSX","answercount":0,"text":"I am trying to create a walkthrough in the blender game engine that inovlves videos playing on planes and have recently discovered that you can’t have videos as textures in the game engine. There is a fantastic plugin written for the windows platform that works on DirectShow apparently but this is &hellip;","author":{"name":"aetherflux"},"datecreated":"2007-03-28T16:35:20.000Z","upvotecount":0,"page_url":"https:\/\/blenderartists.org\/t\/video-textures-game-engine-osx\/386203"}
{"row_id":7,"name":"OSA & blur effect on texture","answercount":0,"text":"Hi everybody, I have a problem I cannot resolve, I need some advises. Please, have a look at the attached images, one has been rendered with OSA and the second one without OSA. The coins are made with a curve circle and the image of 1 EURO is used as texture. The result of the coin images rendered&hellip;","author":{"name":"enricoceric"},"datecreated":"2005-05-05T03:01:40.000Z","upvotecount":0,"page_url":"https:\/\/blenderartists.org\/t\/osa-blur-effect-on-texture\/335749"}
{"row_id":8,"name":"\\\"TypeError: object.__init__() takes no parameters\\\" when subclassing mathutils.Matrix","answercount":0,"text":"Hello, I recently faced an issue with mathutils.Matrix subclassing that seems to be beyond my Python competence, so I’m looking for a little help here. What is weird is that I believe this code already worked previously (ie. in a Blender release older than 2.65), but now I just can’t understand why&hellip;","author":{"name":"jigebren"},"datecreated":"2013-02-23T14:52:07.000Z","upvotecount":0,"page_url":"https:\/\/blenderartists.org\/t\/typeerror-object-init-takes-no-parameters-when-subclassing-mathutils-matrix\/566445"}
{"row_id":9,"name":"Extruding individually","answercount":0,"text":"Let’s see if I’ve understood 3d-terminology enough to make you understand me;) My problem is this - I want to make this apartment building, meaning I will have multiple windows to model. what I tried to do was divide the building up nicely in sectors, where I would use extrude and inset(extr=0+Scale&hellip;","author":{"name":"theApe"},"datecreated":"2003-12-29T07:52:26.000Z","upvotecount":0,"page_url":"https:\/\/blenderartists.org\/t\/extruding-individually\/312776"}
{"row_id":10,"name":"Baking normals after retopologizing?","answercount":0,"text":"Hi folks, sorry if this is an uber noober kind of question, but when you’ve finished sculpting and retopologizing, do you normally bake the normals of the sculpt into the new mesh or does it normally have enough of the detail from the retopo? I’m new to sculpting and so far my renders are pretty goo&hellip;","author":{"name":"MadGatsby"},"datecreated":"2017-08-03T08:01:16.000Z","upvotecount":0,"page_url":"https:\/\/blenderartists.org\/t\/baking-normals-after-retopologizing\/693777"}
{"row_id":11,"name":"Closing a mesh","answercount":0,"text":"Hi All, Modelling a character’s basic mesh, using extrude to get my rough basic shapes (see pic., it’s a fin of a fish) but now I want to close this fin, and the Blender won’t allow me to do it! I’m using FKEY (“Make face”) with all the different options, Auto, Make F-Gon, Skin Faces\/Edge loops, &hellip;","author":{"name":"Pablos544"},"datecreated":"2010-01-01T16:18:12.000Z","upvotecount":0,"page_url":"https:\/\/blenderartists.org\/t\/closing-a-mesh\/466709"}
{"row_id":12,"name":"Inverse Sin in Python?? Please help","answercount":0,"text":"I am working on a script to calculate angles, but all equations for working out angles that I know require you to use sin-1 tan-1 or cos-1, how can I do this is blender? I have tried all that I can (itan invtan etc) but none work Can anyone help? Thanks, Ian","author":{"name":"IanC"},"datecreated":"2003-08-26T12:47:38.000Z","upvotecount":1,"page_url":"https:\/\/blenderartists.org\/t\/inverse-sin-in-python-please-help\/308708"}
{"row_id":13,"name":"Automatically logged out of the forum","answercount":0,"text":"Hi Admins, I keep getting logged out automatically while I am browsing the sections of the forum. Whenever I want to post, I get a Vbulletin message that I do not have permission either because I am not logged in or because I am not a member. When I try to log in using the VBulletin interface I get&hellip;","author":{"name":"Sumazure"},"datecreated":"2010-12-28T07:18:25.000Z","upvotecount":0,"page_url":"https:\/\/blenderartists.org\/t\/automatically-logged-out-of-the-forum\/495451"}
{"row_id":14,"name":"Star Trek phazer trouble","answercount":0,"text":"I uploaded the file PhazerFire2.blend I’m having trouble with the phazers firing erratically after I move the ship. It seems that the angular velocity goes blooey when the ship starts moving or rotating. I tried moving the ship object center where it wouldn’t get interfered with, but to no avail&hellip;","author":{"name":"ThisOne"},"datecreated":"2006-03-05T14:35:40.000Z","upvotecount":0,"page_url":"https:\/\/blenderartists.org\/t\/star-trek-phazer-trouble\/355967"}
{"row_id":15,"name":"Making a glass object glow in a colour that it isn't","answercount":1,"text":"Hi! I’m totally really new to blender and figuring things out as I go along, with a vision of a scene I want to make in mind. I’m afraid I don’t know much of the terminology, but I can look things up. I only ask this here because I haven’t found a solution elsewhere. That said, I want to make this &hellip;","author":{"name":"Sam Scott"},"datecreated":"2018-07-20T14:35:16.781Z","upvotecount":0,"page_url":"https:\/\/blenderartists.org\/t\/making-a-glass-object-glow-in-a-colour-that-it-isnt\/1119446"}
{"row_id":16,"name":"IK in Game Engine","answercount":0,"text":"Is there a way that the game engine support IK? I tried that but the only bone that moves is the head and the rest of the mesh dont follow :frowning: Is there a way?","author":{"name":"younguser"},"datecreated":"2014-01-09T05:02:38.000Z","upvotecount":0,"page_url":"https:\/\/blenderartists.org\/t\/ik-in-game-engine\/597965"}
{"row_id":17,"name":"Problem with unwrapping","answercount":0,"text":"Hi I’m new to blender, and I’m taking my first steps through “Introducing Character Animation With Blender (Second Edition)”. I’ve come to UV Mapping the Captain Blender character that the book revolves around. I’ve made the seams as the book suggests, split the viewports and selected UV\/Image Edit&hellip;","author":{"name":"Gobias"},"datecreated":"2011-11-01T12:25:57.000Z","upvotecount":0,"page_url":"https:\/\/blenderartists.org\/t\/problem-with-unwrapping\/523404"}
{"row_id":18,"name":"shortcut error on import","answercount":0,"text":"Hi everyone, i’ve got this weird error importing the shortcut.py on the new 2.70 <a href=\\\"https:\/\/dl.dropboxusercontent.com\/u\/17296173\/Screenshot%202014-03-19%2023.10.jpg\\\" class=\\\"onebox\\\" target=\\\"_blank\\\" rel=\\\"nofollow noopener\\\">https:\/\/dl.dropboxusercontent.com\/u\/17296173\/Screenshot%202014-03-19%2023.10.jpg<\/a> Did any one know why?","author":{"name":"alan.zirpoli"},"datecreated":"2014-03-19T16:04:32.000Z","upvotecount":0,"page_url":"https:\/\/blenderartists.org\/t\/shortcut-error-on-import\/604736"}
{"row_id":19,"name":"Working with Textures\/UVs for decimated Objects not created with Multires","answercount":0,"text":"I’m sure others have worked this out but I’ve had no luck finding an answer. I am working with a game and have the original model that I’ve had to reduce. I inherited the object, so it was not produced with multires. I have used instant meshes to reduce the mesh size. However, the original UVs a&hellip;","author":{"name":"FantSciFi"},"datecreated":"2017-02-03T20:47:04.000Z","upvotecount":0,"page_url":"https:\/\/blenderartists.org\/t\/working-with-textures-uvs-for-decimated-objects-not-created-with-multires\/683459"}
{"row_id":20,"name":"Blender 2.8 Creating Sci fi Grates - Domes - Props 3D Models Beginner Guide","answercount":0,"text":"<a class=\\\"lightbox\\\" href=\\\"https:\/\/blenderartists.org\/uploads\/default\/original\/4X\/b\/e\/f\/bef0c83aead93ec6345d0f716f7158b3ae3748cd.jpeg\\\" data-download-href=\\\"https:\/\/blenderartists.org\/uploads\/default\/bef0c83aead93ec6345d0f716f7158b3ae3748cd\\\" title=\\\"Creating Scifi Shapes In Seconds Blender 2.8 YouTube\\\">[Creating Scifi Shapes In Seconds Blender 2.8 YouTube]<\/a> Blender 2.8 Creating Sci fi Grates - Domes - Props 3D Models Beginner Guide Learn how to quickly and easily create Sci-fi props in Blender 2.8. Easy for beginners to pick up with on-screen tips and tricks. These simple techniques can be used &hellip;","author":{"name":"3D Tudor"},"datecreated":"2020-11-25T19:00:27.854Z","upvotecount":1,"page_url":"https:\/\/blenderartists.org\/t\/blender-2-8-creating-sci-fi-grates-domes-props-3d-models-beginner-guide\/1267698"}
{"row_id":21,"name":"Link object between dissimilar objects?","answercount":0,"text":"If you link objects for copies of an object - where meshes have a 1-on-1 correspondence - then changes made in the one mesh are reflected to all objects. As if they had a deep initial link with [Alt]+D But what happens if you link dissimilar objects? Does editting mesh in one effect the other in a&hellip;","author":{"name":"csimeon"},"datecreated":"2014-02-19T08:31:54.000Z","upvotecount":0,"page_url":"https:\/\/blenderartists.org\/t\/link-object-between-dissimilar-objects\/601945"}
{"row_id":22,"name":"Shift+Spacebar isn't working (2.92.0)","answercount":0,"text":"The “Maximize Area” shortcut (Shift + Spacebar) isn’t working, even though in Preferences this is definitely the promised shortcut. (It also appears next to “maximize area” on the margin bar, further confirming that Blender thinks that’s the shortcut. Pressing this key combination doesn’t do anyth&hellip;","author":{"name":"sundialsvc4"},"datecreated":"2021-03-17T16:18:08.311Z","upvotecount":0,"page_url":"https:\/\/blenderartists.org\/t\/shift-spacebar-isnt-working-2-92-0\/1292156"}
{"row_id":23,"name":"why only quads?","answercount":0,"text":"Hi guys, I am pretty new to Blender, only using for about a month or so. I’ve done maybe 4 models so far, kind of just to get my feet wet. I want to make some low-poly models of characters I have in mind for a game. Here’s my question: in a lot of tutorials I have seen, one of the “rules” seems t&hellip;","author":{"name":"SeriousBlacknes"},"datecreated":"2010-05-10T05:51:06.000Z","upvotecount":0,"page_url":"https:\/\/blenderartists.org\/t\/why-only-quads\/477167"}
{"row_id":24,"name":"How to create a input macro in blender?","answercount":0,"text":"Hi, im working with gamekit with blender\/ogre\/c++, and for that, i need to save my blender project before test the game. I have changed the P button for start ogrekit instead of BGE, but i need to manually save the .blend every time for see the changes. How i can do something like i press “P”, and &hellip;","author":{"name":"PiroKun"},"datecreated":"2013-04-01T13:08:32.000Z","upvotecount":0,"page_url":"https:\/\/blenderartists.org\/t\/how-to-create-a-input-macro-in-blender\/570464"}
